C++ Dev Null Os

< cpp‎ | filesystem
C++ Dev Null Os C++

Nov 02, 2019  Graphical Unix-like operating system for x86 computers. SerenityOS is a love letter to '90s user interfaces with a custom Unix-like core. It flatters with sincerity by stealing beautiful ideas from various other systems.

  • /dev/null is the gateway to oblivion. Information sent to it takes up no disk space or memory. So it can be used as a destination for vast amounts of data with no use of resources.
  • In a procedural language like ANSI C, or C (including Dev-C etc), automatic variables are assigned memory off the stack, but this is a very limited resource, sometimes as little as 10Kb for some environments, but this can vary - good rule of thumb: don't COUNT ON USING STACK MEMORY.
Language
Standard Library Headers
Freestanding and hosted implementations
Named requirements
Language support library
Concepts library(C++20)
Diagnostics library
Utilities library
Strings library
Containers library
Iterators library
Ranges library(C++20)
Algorithms library
Numerics library
Input/output library
Localizations library
Regular expressions library(C++11)
Atomic operations library(C++11)
Thread support library(C++11)
Filesystem library(C++17)
Technical Specifications
Filesystem library
Classes
Functions
File types
Defined in header <filesystem>
bool is_regular_file(std::filesystem::file_status s )noexcept;
(1) (since C++17)
bool is_regular_file(conststd::filesystem::path& p );
bool is_regular_file(conststd::filesystem::path& p, std::error_code& ec )noexcept;
(2) (since C++17)

Checks if the given file status or path corresponds to a regular file.

2) Equivalent to is_regular_file(status(p)) or is_regular_file(status(p, ec)) respectively.

[edit]Parameters

s - file status to check
p - path to examine
ec - error code to store the error status to

[edit]Return value

true if the file indicated by p or if the type indicated by s refers to a regular file, false otherwise. The non-throwing overload returns false if an error occurs.

[edit]Exceptions

2) The overload that does not take a std::error_code& parameter throws filesystem_error on underlying OS API errors, constructed with p as the first path argument and the OS error code as the error code argument. The overload taking a std::error_code& parameter sets it to the OS API error code if an OS API call fails, and executes ec.clear() if no errors occur. Any overload not marked noexcept may throw std::bad_alloc if memory allocation fails.

[edit]Notes

The throwing overload is additionally specified to throw std::filesystem::filesystem_error if status(p) would throw.

[edit]Example

Possible output:

[edit]See also

(C++17)(C++17)
determines file attributes
determines file attributes, checking the symlink target
(function)[edit]
(C++17)
represents file type and permissions
(class)[edit]
(C++17)
checks whether file status is known
(function)[edit]
(C++17)
checks whether the given path refers to block device
(function)[edit]
(C++17)
checks whether the given path refers to a character device
(function)[edit]
(C++17)
checks whether the given path refers to a directory
(function)[edit]
(C++17)
checks whether the given path refers to a named pipe
(function)[edit]
(C++17)
checks whether the argument refers to an other file
(function)[edit]
(C++17)
checks whether the argument refers to a named IPC socket
(function)[edit]
(C++17)
checks whether the argument refers to a symbolic link
(function)[edit]
(C++17)
checks whether path refers to existing file system object
(function)[edit]
checks whether the directory entry refers to a regular file
(public member function of std::filesystem::directory_entry)[edit]

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