Dev C Commands

Developer Command Prompt for Visual Studio enables you to use.NET Framework tools more easily. It's a command prompt that automatically sets specific environment variables. After opening Developer Command Prompt, you can enter the commands for.NET Framework tools such as ildasm or clrver. The following instructions allow you to format source code files in Dev-C using FormatCode command line tool. Add a Tool Menu that will invoke FormatCode Click 'Tools' - 'Configure Tools.' Click the 'Add' button to add a new tool. Sep 25, 2015 Learn how to program in C with Dev-C IDE. Download here: Dev-C is an full-featured Integrated Development Environment.

  • C++ Basics
  • C++ Object Oriented

Activity for Dev-C 7 months ago Fernando Echeverrigaray posted. Hello, I need libraries, commands and examples of libraries that allow me to send. Dev C in a standard installation (no modified paths) version 5.7.1 in windows 8.1. Dev-C allows you to write, compile and run a C or C program. C programming language is an enhanced version of C language that provides object-oriented programming (OOP) capabilities. It is a superset of C, which. Dec 25, 2009  First, you need a DEV or a DEKARON character. Once you have it, in your chat write: /dev openconsole or /dekaron openconsole, depending on what tag you have. And then press Ctrl+Shift. The console will open. Then, in the console, you can write the console commands to do the corresponding functions. To close the console, press Ctrl+Shift again. C (pronounced 'see-plus-plus') is an object oriented, general purpose programming language that was created in 1983 by Bjarne Stroustrup. It's used mainly for desktop software and game development, and is an extremely useful programming language to know.

  • C++ Advanced
  • C++ Useful Resources
  • Selected Reading

When we consider a C++ program, it can be defined as a collection of objects that communicate via invoking each other's methods. Let us now briefly look into what a class, object, methods, and instant variables mean.

  • Object − Objects have states and behaviors. Example: A dog has states - color, name, breed as well as behaviors - wagging, barking, eating. An object is an instance of a class.

  • Class − A class can be defined as a template/blueprint that describes the behaviors/states that object of its type support.

  • Methods − A method is basically a behavior. A class can contain many methods. It is in methods where the logics are written, data is manipulated and all the actions are executed.

  • Instance Variables − Each object has its unique set of instance variables. An object's state is created by the values assigned to these instance variables.

C++ Program Structure

Let us look at a simple code that would print the words Hello World.

Let us look at the various parts of the above program −

  • The C++ language defines several headers, which contain information that is either necessary or useful to your program. For this program, the header <iostream> is needed.

  • The line using namespace std; tells the compiler to use the std namespace. Namespaces are a relatively recent addition to C++.

  • The next line '// main() is where program execution begins.' is a single-line comment available in C++. Single-line comments begin with // and stop at the end of the line.

  • The line int main() is the main function where program execution begins.

  • The next line cout << 'Hello World'; causes the message 'Hello World' to be displayed on the screen.

  • The next line return 0; terminates main( )function and causes it to return the value 0 to the calling process.

Compile and Execute C++ Program

Let's look at how to save the file, compile and run the program. Please follow the steps given below −

  • Open a text editor and add the code as above.

  • Save the file as: hello.cpp

  • Open a command prompt and go to the directory where you saved the file.

  • Type 'g++ hello.cpp' and press enter to compile your code. If there are no errors in your code the command prompt will take you to the next line and would generate a.out executable file.

  • Now, type 'a.out' to run your program.

  • You will be able to see ' Hello World ' printed on the window.

Make sure that g++ is in your path and that you are running it in the directory containing file hello.cpp.

You can compile C/C++ programs using makefile. For more details, you can check our 'Makefile Tutorial'.

Semicolons and Blocks in C++

Beginners

In C++, the semicolon is a statement terminator. That is, each individual statement must be ended with a semicolon. It indicates the end of one logical entity.

For example, following are three different statements −

A block is a set of logically connected statements that are surrounded by opening and closing braces. For example −

C++ does not recognize the end of the line as a terminator. For this reason, it does not matter where you put a statement in a line. For example −

is the same as

C++ Identifiers

A C++ identifier is a name used to identify a variable, function, class, module, or any other user-defined item. An identifier starts with a letter A to Z or a to z or an underscore (_) followed by zero or more letters, underscores, and digits (0 to 9).

C++ does not allow punctuation characters such as @, $, and % within identifiers. C++ is a case-sensitive programming language. Thus, Manpower and manpower are two different identifiers in C++.

Here are some examples of acceptable identifiers −

C++ Keywords

The following list shows the reserved words in C++. These reserved words may not be used as constant or variable or any other identifier names.

asmelsenewthis
autoenumoperatorthrow
boolexplicitprivatetrue
breakexportprotectedtry
caseexternpublictypedef
catchfalseregistertypeid
charfloatreinterpret_casttypename
classforreturnunion
constfriendshortunsigned
const_castgotosignedusing
continueifsizeofvirtual
defaultinlinestaticvoid
deleteintstatic_castvolatile
dolongstructwchar_t
doublemutableswitchwhile
dynamic_castnamespacetemplate

Trigraphs

A few characters have an alternative representation, called a trigraph sequence. A trigraph is a three-character sequence that represents a single character and the sequence always starts with two question marks.

Trigraphs are expanded anywhere they appear, including within string literals and character literals, in comments, and in preprocessor directives.

Following are most frequently used trigraph sequences −

TrigraphReplacement
??=#
??/
??'^
??([
??)]
??!|
??<{
??>}
??-~

All the compilers do not support trigraphs and they are not advised to be used because of their confusing nature.

Whitespace in C++

A line containing only whitespace, possibly with a comment, is known as a blank line, and C++ compiler totally ignores it.

Whitespace is the term used in C++ to describe blanks, tabs, newline characters and comments. Whitespace separates one part of a statement from another and enables the compiler to identify where one element in a statement, such as int, ends and the next element begins.

Statement 1

In the above statement there must be at least one whitespace character (usually a space) between int and age for the compiler to be able to distinguish them.

Statement 2

In the above statement 2, no whitespace characters are necessary between fruit and =, or between = and apples, although you are free to include some if you wish for readability purpose.

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You can build C and C++ applications on the command line by using tools that are included in Visual Studio. The Microsoft C++ (MSVC) compiler toolset is also downloadable as a standalone package that doesn't include the Visual Studio IDE.

Download and install the tools

If you've installed Visual Studio and a C++ workload, you have all the command-line tools. For information on how to install C++ and Visual Studio, see Install C++ support in Visual Studio. If you only want the command-line toolset, download the Build Tools for Visual Studio. When you run the downloaded executable, it updates and runs the Visual Studio Installer. To install only the tools you need for C++ development, select the C++ build tools workload. You can select optional libraries and toolsets to include under Installation details. To build code by using the Visual Studio 2015 or 2017 toolsets, select the optional MSVC v140 or MSVC v141 build tools. When you're satisfied with your selections, choose Install.

How to use the command-line tools

When you choose one of the C++ workloads in the Visual Studio Installer, it installs the Visual Studio platform toolset. A platform toolset has all the C and C++ tools for a specific Visual Studio version. The tools include the C/C++ compilers, linkers, assemblers, and other build tools, and matching libraries. You can use all of these tools at the command line. They're also used internally by the Visual Studio IDE. There are separate x86-hosted and x64-hosted compilers and tools to build code for x86, x64, ARM, and ARM64 targets. Each set of tools for a particular host and target build architecture is stored in its own directory.

To work correctly, the tools require several specific environment variables to be set. These variables are used to add the tools to the path, and to set include file, library file, and SDK locations. To make it easy to set these environment variables, the installer creates customized command files, or batch files, during installation. You can run one of these command files to set a specific host and target build architecture, Windows SDK version, and platform toolset. For convenience, the installer also creates shortcuts in your Start menu. The shortcuts start developer command prompt windows by using these command files for specific combinations of host and target. These shortcuts ensure all the required environment variables are set and ready to use.

The required environment variables are specific to your installation and to the build architecture you choose. They also might be changed by product updates or upgrades. That's why we recommend you use an installed command prompt shortcut or command file, instead of setting the environment variables yourself. For more information, see Set the path and environment variables for command-line builds.

The toolsets, command files, and shortcuts installed depend on your computer processor and the options you selected during installation. The x86-hosted tools and cross tools that build x86 and x64 code are always installed. If you have 64-bit Windows, the x64-hosted tools and cross tools that build x86 and x64 code are also installed. If you choose the optional C++ Universal Windows Platform tools, then the x86 and x64 tools that build ARM and ARM64 code also get installed. Other workloads may install additional tools.

Developer command prompt shortcuts

The command prompt shortcuts are installed in a version-specific Visual Studio folder in your Start menu. Here's a list of the base command prompt shortcuts and the build architectures they support:

  • Developer Command Prompt - Sets the environment to use 32-bit, x86-native tools to build 32-bit, x86-native code.
  • x86 Native Tools Command Prompt - Sets the environment to use 32-bit, x86-native tools to build 32-bit, x86-native code.
  • x64 Native Tools Command Prompt - Sets the environment to use 64-bit, x64-native tools to build 64-bit, x64-native code.
  • x86_x64 Cross Tools Command Prompt - Sets the environment to use 32-bit, x86-native tools to build 64-bit, x64-native code.
  • x64_x86 Cross Tools Command Prompt - Sets the environment to use 64-bit, x64-native tools to build 32-bit, x86-native code.

The Start menu folder and shortcut names vary depending on the installed version of Visual Studio. If you set one, they also depend on the installation Nickname. For example, suppose you installed Visual Studio 2019, and you gave it a nickname of Latest. The developer command prompt shortcut is named Developer Command Prompt for VS 2019 (Latest), in a folder named Visual Studio 2019.

The Start menu folder and shortcut names vary depending on the installed version of Visual Studio. If you set one, they also depend on the installation Nickname. For example, suppose you installed Visual Studio 2017, and you gave it a nickname of Latest. The developer command prompt shortcut is named Developer Command Prompt for VS 2017 (Latest), in a folder named Visual Studio 2017.

The Start menu folder and shortcut names vary depending on the installed version of Visual Studio. For example, suppose you installed Visual Studio 2015. The developer command prompt shortcut is named Developer Command Prompt for VS 2015.

To open a developer command prompt window

  1. On the desktop, open the Windows Start menu, and then scroll to find and open the folder for your version of Visual Studio, for example, Visual Studio 2019.

  2. In the folder, choose the Developer Command Prompt for your version of Visual Studio. This shortcut starts a developer command prompt window that uses the default build architecture of 32-bit, x86-native tools to build 32-bit, x86-native code. If you prefer a non-default build architecture, choose one of the native or cross tools command prompts to specify the host and target architecture.

For an even faster way to open a developer command prompt, enter developer command prompt in the desktop search box. Then choose the result you want.

Developer command file locations

If you prefer to set the build environment in an existing command prompt window, you can use one of the command files created by the installer. We recommend you set the environment in a new command prompt window. We don't recommend you later switch environments in the same command window.

The command file location depends on the version of Visual Studio you installed, and on choices you made during installation. For Visual Studio 2019, the typical installation location on a 64-bit system is in Program Files (x86)Microsoft Visual Studio2019edition. Edition may be Community, Professional, Enterprise, BuildTools, or another nickname you supplied.

The command file location depends on the version of Visual Studio you installed, and on choices you made during installation. For Visual Studio 2017, the typical installation location on a 64-bit system is in Program Files (x86)Microsoft Visual Studio2017edition. Edition may be Community, Professional, Enterprise, BuildTools, or another nickname you supplied.

The command file location depends on the Visual Studio version, and the installation directory. For Visual Studio 2015, the typical installation location is in Program Files (x86)Microsoft Visual Studio 14.0.

The primary developer command prompt command file, VsDevCmd.bat, is located in the Common7Tools subdirectory. When no parameters are specified, it sets the environment to use the x86-native tools to build 32-bit x86 code.

More command files are available to set up specific build architectures. The command files available depend on the Visual Studio workloads and options you've installed. In Visual Studio 2017 and Visual Studio 2019, you'll find them in the VCAuxiliaryBuild subdirectory.

More command files are available to set up specific build architectures. The command files available depend on the Visual Studio workloads and options you've installed. In Visual Studio 2015, they're located in the VC, VCbin, or VCbinarchitecture subdirectories, where architecture is one of the native or cross-compiler options.

These command files set default parameters and call VsDevCmd.bat to set up the specified build architecture environment. A typical installation may include these command files:

Command FileHost and Target architectures
vcvars32.batUse the 32-bit x86-native tools to build 32-bit x86 code.
vcvars64.batUse the 64-bit x64-native tools to build 64-bit x64 code.
vcvarsx86_amd64.batUse the 32-bit x86-native cross tools to build 64-bit x64 code.
vcvarsamd64_x86.batUse the 64-bit x64-native cross tools to build 32-bit x86 code.
vcvarsx86_arm.batUse the 32-bit x86-native cross tools to build ARM code.
vcvarsamd64_arm.batUse the 64-bit x64-native cross tools to build ARM code.
vcvarsall.batUse parameters to specify the host and target architectures, Windows SDK, and platform choices. For a list of supported options, call by using a /help parameter.

Dev C++ Code

Caution

The vcvarsall.bat file and other Visual Studio command files can vary from computer to computer. Do not replace a missing or damaged vcvarsall.bat file by using a file from another computer. Rerun the Visual Studio installer to replace the missing file.

The vcvarsall.bat file also varies from version to version. If the current version of Visual Studio is installed on a computer that also has an earlier version of Visual Studio, do not run vcvarsall.bat or another Visual Studio command file from different versions in the same command prompt window.

Use the developer tools in an existing command window

The simplest way to specify a particular build architecture in an existing command window is to use the vcvarsall.bat file. Use vcvarsall.bat to set environment variables to configure the command line for native 32-bit or 64-bit compilation. Arguments let you specify cross-compilation to x86, x64, ARM, or ARM64 processors. You can target Microsoft Store, Universal Windows Platform, or Windows Desktop platforms. You can even specify which Windows SDK to use, and select the platform toolset version.

When used with no arguments, vcvarsall.bat configures the environment variables to use the current x86-native compiler for 32-bit Windows Desktop targets. You can add arguments to configure the environment to use any of the native or cross compiler tools. vcvarsall.bat displays an error message if you specify a configuration that's not installed or available on your computer.

vcvarsall syntax

vcvarsall.bat [architecture] [platform_type] [winsdk_version] [-vcvars_ver=vcversion]

architecture
This optional argument specifies the host and target architecture to use. If architecture isn't specified, the default build environment is used. These arguments are supported:

architectureCompilerHost computer architectureBuild output (target) architecture
x86x86 32-bit nativex86, x64x86
x86_amd64 or x86_x64x64 on x86 crossx86, x64x64
x86_armARM on x86 crossx86, x64ARM
x86_arm64ARM64 on x86 crossx86, x64ARM64
amd64 or x64x64 64-bit nativex64x64
amd64_x86 or x64_x86x86 on x64 crossx64x86
amd64_arm or x64_armARM on x64 crossx64ARM
amd64_arm64 or x64_arm64ARM64 on x64 crossx64ARM64

platform_type
This optional argument allows you to specify store or uwp as the platform type. By default, the environment is set to build desktop or console apps.

winsdk_version
Optionally specifies the version of the Windows SDK to use. By default, the latest installed Windows SDK is used. To specify the Windows SDK version, you can use a full Windows 10 SDK number such as 10.0.10240.0, or specify 8.1 to use the Windows 8.1 SDK.

vcversion
Optionally specifies the Visual Studio compiler toolset to use. By default, the environment is set to use the current Visual Studio compiler toolset.

Use -vcvars_ver=14.2x.yyyyy to specify a specific version of the Visual Studio 2019 compiler toolset.

Dev C Commands

Use -vcvars_ver=14.16 to specify the latest version of the Visual Studio 2017 compiler toolset.

Use -vcvars_ver=14.16 to specify the latest version of the Visual Studio 2017 compiler toolset.

Use -vcvars_ver=14.1x.yyyyy to specify a specific version of the Visual Studio 2017 compiler toolset.

Use -vcvars_ver=14.0 to specify the Visual Studio 2015 compiler toolset.

To set up the build environment in an existing command prompt window

  1. At the command prompt, use the CD command to change to the Visual Studio installation directory. Then, use CD again to change to the subdirectory that contains the configuration-specific command files. For Visual Studio 2019 and Visual Studio 2017, use the VCAuxiliaryBuild subdirectory. For Visual Studio 2015, use the VC subdirectory.

  2. Enter the command for your preferred developer environment. For example, to build ARM code for UWP on a 64-bit platform, using the latest Windows SDK and Visual Studio compiler toolset, use this command line:

    vcvarsall.bat amd64_arm uwp

Create your own command prompt shortcut

Open the Properties dialog for a developer command prompt shortcut to see the command target used. For example, the target for the x64 Native Tools Command Prompt for VS 2019 shortcut is something similar to:

%comspec% /k 'C:Program Files (x86)Microsoft Visual Studio2019CommunityVCAuxiliaryBuildvcvars64.bat'

Open the Properties dialog for a developer command prompt shortcut to see the command target used. For example, the target for the x64 Native Tools Command Prompt for VS 2017 shortcut is something similar to:

%comspec% /k 'C:Program Files (x86)Microsoft Visual Studio2017CommunityVCAuxiliaryBuildvcvars64.bat'

Open the Properties dialog for a developer command prompt shortcut to see the command target used. For example, the target for the VS2015 x64 Native Tools Command Prompt shortcut is something similar to:

%comspec% /k 'C:Program Files (x86)Microsoft Visual Studio 14.0VCvcvarsall.bat' amd64

The architecture-specific batch files set the architecture parameter and call vcvarsall.bat. You can pass the same options to these batch files as you would pass to vcvarsall.bat, or you can just call vcvarsall.bat directly. To specify parameters for your own command shortcut, add them to the end of the command in double-quotes. For example, here's a shortcut to build ARM code for UWP on a 64-bit platform, using the latest Windows SDK. To use an earlier compiler toolset, specify the version number. Use something like this command target in your shortcut:

%comspec% /k 'C:Program Files (x86)Microsoft Visual Studio2019CommunityVCAuxiliaryBuildvcvarsall.bat' amd64_arm uwp -vcvars_ver=14.16

%comspec% /k 'C:Program Files (x86)Microsoft Visual Studio2017CommunityVCAuxiliaryBuildvcvarsall.bat' amd64_arm uwp -vcvars_ver=14.0

%comspec% /k 'C:Program Files (x86)Microsoft Visual Studio 14.0VCvcvarsall.bat' amd64 -vcvars_ver=12.0

Adjust the path to reflect your Visual Studio installation directory. The vcvarsall.bat file has additional information about specific version numbers.

Command-line tools

To build a C/C++ project at a command prompt, Visual Studio provides these command-line tools:

CL
Use the compiler (cl.exe) to compile and link source code files into apps, libraries, and DLLs.

Link
Use the linker (link.exe) to link compiled object files and libraries into apps and DLLs.

MSBuild
Use MSBuild (msbuild.exe) and a project file (.vcxproj) to configure a build and invoke the toolset indirectly. It's equivalent to running the Build project or Build Solution command in the Visual Studio IDE. Running MSBuild from the command line is an advanced scenario and not commonly recommended.

DEVENV
Use DEVENV (devenv.exe) combined with a command-line switch such as /Build or /Clean to execute certain build commands without displaying the Visual Studio IDE. In general, DEVENV is preferred over using MSBuild directly, because you can let Visual Studio handle the complexities of MSBuild.

NMAKE
Use NMAKE (nmake.exe) on Windows to build C++ projects based on a traditional makefile.

When you build on the command line, the F1 command isn't available for instant help. Instead, you can use a search engine to get information about warnings, errors, and messages, or you can use the offline help files. To use the search in docs.microsoft.com, use the search box at the top of the page.

In this section

These articles show how to build apps on the command line, and describe how to customize the command-line build environment. Some show how to use 64-bit toolsets, and target x86, x64, ARM, and ARM64 platforms. They also describe use of the command-line build tools MSBuild and NMAKE.

Walkthrough: Compiling a native C++ program on the command line
Gives an example that shows how to create and compile a C++ program on the command line.

Walkthrough: Compile a C program on the command line
Describes how to compile a program written in the C programming language.

Walkthrough: Compiling a C++/CLI program on the command line
Describes how to create and compile a C++/CLI program that uses the .NET Framework.

Walkthrough: Compiling a C++/CX program on the command line
Describes how to create and compile a C++/CX program that uses the Windows Runtime.

Set the path and environment variables for command-line builds
How to set environment variables to use a 32-bit or 64-bit toolset to target x86, x64, ARM, and ARM64 platforms.

NMAKE reference
Provides links to articles that describe the Microsoft Program Maintenance Utility (NMAKE.EXE).

MSBuild on the command line - C++
Provides links to articles that discuss how to use msbuild.exe from the command line.

Related sections

/MD, /MT, /LD (Use run-time library)
Describes how to use these compiler options to use a Debug or Release run-time library.

C/C++ compiler options
Provides links to articles that discuss the C and C++ compiler options and CL.exe.

MSVC linker options
Provides links to articles that discuss the linker options and LINK.exe.

Dev C++ Programs

Additional MSVC build tools
Provides links to the C/C++ build tools that are included in Visual Studio.

See also